How to Play Crazy9: Rules and Strategies Unveiled

What kind of game?

A new game that is a mix of 9-ball and card games, devised by the Kanto Student Billiards Federation establishment preparatory committee to allow everyone from beginners to advanced players to enjoy playing billiards on one table. We are still brushing up!

The basic rules of the game

■Ball used

Nine target balls from balls 1 to 9 and a cue ball.

■How to assemble a rack

Place the No. 1 ball at the top of the rack as seen from the side that will make the break shot, and the No. 9 ball in the center of the third row behind it. Other balls can be placed in any position (Figure 1)

■Game purpose

Pocket the number 9 ball before your opponent

■Key points of basic rules

A player who has the right to play must first hit the lowest-numbered target ball remaining on the table when making a shot.

Game flow

●This game is played in pair matches (2 vs. 2) or higher.
●There are 18 types of cards in total. After banking, each team draws 6 cards at random from the cardholder and then selects four cards to use. Return the two unused cards to the cardholder, decide the order in which you will hit them, and then take a screenshot. After that, each player takes turns to play 9-ball, taking turns with one shot.
●Breaks are not affected by subsequent orders. Push-outs, the 3-point rule, and the 3-foul rule do not apply.

About card usage during the match

Cards can be used under the following conditions during the card phase before the attacker attacks.
① The defending side must strongly indicate their intention to present their cards before the attacking side attacks. The defender cannot present a card after the attacker has hit.
② When the attacking side presents a card, confirm with the defending side that they intend to present the card. You can only show the attacker’s card when you have no intention.
③ When the defending side presents a card, the attacking side cannot present a card.
When the defender incorrectly presents an attack card and the attacker presents a defense card, that card is discarded without being returned to the hand.

About card types

There are three types of cards: cards that can be used by the attacker, cards that can be used by the defender, and cards that can be used by both. You cannot use attack cards when you are on the defensive side, nor defensive cards when you are on the offensive side.

18 cards that hold the key to battle!

The key to victory in Crazy 9 is 18 cards divided into three types. From ones that are easy for beginners, to ones that bring out the best in advanced players, to ones that cause confusion on the table, playing cards at the right time will be a great weapon to liven up the game and win.

Foul 2: If you foul

Similar to a nine-ball, if a foul is committed, the opposing player can place the cue ball anywhere on the table and resume play from there. In Japan, this is called “free ball” or “free cue ball” (Figure 6).

Foul 3: Handling the ball after a foul

A target ball that is pocketed as a result of a foul shot or a target ball that goes out of bounds will not be returned to the table, and play will resume as if it had been pocketed. However, only the 9th ball should be returned to the foot spot (Figure 6).

Common fouls in pocket billiards

  1. A foul is where the cue ball is scratched.
    The shot falls into the pocket, either directly or after hitting some target ball. The subsequent processing will vary depending on the type of game.
  2. Touching the Ball
    The only thing you can touch the cue ball with when shooting is the leather tap attached to the cue tip. Touching any other part will result in a foul. It is also a foul if you touch the target ball.
  3. Outside the Ballpark
    If the cue ball is shot and goes off the table, it is a foul if the target ball goes off the table as a result of the shot.
  4. Double Hit
    The tap may only touch the cue ball once during a single shot. If you hit the cue ball more than once after it has been shot, it will be a foul.
  5. Both Feet Leave the Floor
    At the moment of the shot, one foot must be touching the ground, even just the toes. For example, if you sit on a table and shoot with your feet in the air, it will be a foul.
  6. Adding a landmark
    When taking a shot, it is a foul if you place any kind of landmark to help you identify where you want to aim.

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