Rules

Mastering the Art of High-Point Play in Rotation Billiards

What kind of game?

Similar to 9-ball and 10-ball, the player must always hit the lowest numbered target ball remaining on the table with the cue ball during the game. However, it doesn’t mean that you win if you throw the number 15 ball, but the unique feature of rotation is that it is a point-based game where the number of the ball counts as points. In other words, the number 1 ball is worth 1 point, the 15th ball is worth 15 points, and even a single ball has different weights. He also has an exciting side where, even if he is losing in the early stages of a ruck, he can make a big comeback with a high ball.

Basic rules of the game

■Ball used 15 target balls from balls 1 to 15 and a cue ball.

■How to assemble a trackball Number 1 is at the top of the rack, and the positions of all balls below are determined as shown in the diagram. Basically, it is characterized by a rack that makes it difficult for high balls to enter on break shots (Figure 1).

rotation_01.gif

■Game purpose: to achieve the specified score before your opponent.

■Key points of basic rules for all shots other than break shots, the “called shot” rule, which specifies the target ball you are shooting and the pocket you are placing it in, applies. In addition, a player who has the right to play must first hit the lowest-numbered target ball remaining on the table when making a shot.

Game flow and wins/losses

Step 1: Deciding on the match format and order

If you pocket all 15 balls in one rack, you will get 120 points. When playing against each other, decide in advance the number of points needed to win, such as the first to score 120 points, the first to score 180 points, etc. After that, the game starts with banking to decide who goes first and who goes second (Figure 2).

If there is a difference in ability between you and your opponent, you can handicap yourself by scoring, such as “I am 120 – 60 against my opponent”.

Step 2: From break shot to end of game

The game begins with the first player making a break shot from any position in the kitchen (Figures 3 and 4).

At this time, if no foul is committed and any of the 15 target balls is pocketed, play continues; if there is a foul or no target balls are pocketed, the turn is changed. After that, the player with the right to shoot must continue playing according to the shot rules (Figure 5).

At this time, if there is no target ball to shoot at, and there is no intention to shoot, the player will call “Safety” (Figure 6), shoot, and then take turns with his opponent.

In this way, players continue playing while always clearly indicating whether it is a shot or a safety and add up the numbers of the target balls they pocket as points (Figure 7).

If neither player has reached the prescribed score at the end of one rack, the player who pocketed the last target ball remaining on the table will continue to win if the prescribed condition is met. If not, the opponent player makes a break shot for the second rack and the game continues (see Original Rule 3). This continues, and the player who reaches a certain number of points first becomes the winner of the match.

Points of rules to have fun playing

Foul 1: Type of foul

In addition to the common fouls in pocket billiards (*), in rotation, if the shot cue ball does not hit the lowest numbered target ball first (no hit), after the shot cue ball hits the lowest numbered target ball If neither the cue ball nor the target ball reaches the cushion (no cushion), it is a foul (Figure 8).

Additionally, in rotation, a penalty will be applied if the same player commits three consecutive fouls on his or her turn. If a foul is committed, the opponent player resumes play with a free ball, but at this time, the position of the lowest numbered ball to aim for next is the current position, the center spot, and the foot spot. It can be selected arbitrarily (Figure 9).

Also, once a player commits three fouls, the accumulated fouls will be reset, and the next shot will be played from a state with no fouls.

Foul 2: Foul on break shot

If the target ball does not pocket in the rotation break shot, if four or more target balls, including the cue ball, do not hit the cushion after the cue ball hits the first ball, it will be a breaking foul and the opposing player will be given the following: You will be given three options.

  1. Reassemble the rack again, and the player with the right to choose will make a break shot again.
  2. Reassemble the rack again and let the player who committed the foul take another break shot.

Foul 3: If you foul

In the rotation, the actions of the opposing player after a foul and the handling of the target ball are determined as follows (Table 1).

Original Rule1: Application of called shots

In the rotation, all shots are called except for break shots, but in that case, you have two choices: call the target ball to shoot and the pocket to put in, or call the safety. In addition, the subsequent processing is as follows in case of rotation. (Note: In addition to this, the shot is called “cushion” when it hits the cushion first, and a “cushion” call is used, which means that any ball that is legally pocketed after hitting the cushion is a score and play continues. There is, but it is not currently used in official professional and amateur matches)

  1. (1) If the shot is successful as called, play continues.
  2. (2) If the safety shot is successful as called, the turn will be changed.
  3. (3) If a safety is called and any target ball is pocketed, return the target ball to the foot spot and change turns.

Original Rule2: Push out

For example, immediately after a break shot, if the position is not considered to be very advantageous for the player who has the right to take the shot, you can select “Push Out” only once in the rotation. This is a rule that allows players to hit the cue ball in any position without being charged a no-cushion or no-hit foul (Figure 10).

The player who was pushed out has the option to either shoot the ball in the same cue ball position and resume play, or pass and let his opponent shoot. Also, if any target ball is pocketed by a pushout, the target ball will be returned to the footpot.

Original Rule 3: Break shot after 2nd rack

If you play rotation with 121 points or more, the game will not end at the first rack, but will always move on to the next rack. At that time, the player who pocketed the last target ball remaining on the table must continue to play and, in order to make a break shot in the second rack, control the cue ball into the kitchen after pocketing the last target ball. If this is successful, a break shot will be taken from the cue ball position (Figure 11).

If you are unable to control the cue ball into the kitchen, the turn is exchanged with the opponent player, who can place the ball anywhere in the kitchen and take a break shot.

Common fouls in pocket billiards Scratch: a foul in which the cue ball falls into the pocket either directly or after hitting some target ball. The subsequent processing will vary depending on the type of game.2: Touch the The only thing you can touch the cue ball with when shooting is the leather tap attached to the cue tip. Touching any other part will result in a foul. It is also a foul if you touch the target ball. Outside the stadium, if the shot cue ball flies off the table, or if the shot causes the target ball to fly off the table, it will be a foul.4_twiceThe tap may only touch the cue ball once during a shot. If you hit the cue ball more than once after it has been shot, it will be a foul.5_ Both feet are off the floor at the moment of the shot, one foot must be touching the ground, even just the toe. For example, if you sit on a table and shoot with your feet in the air, it will be a foul.Making a market is a foul if you place any kind of marker to help you determine where you want to aim when taking a shot.

Related Articles

Leave a Reply

Your email address will not be published. Required fields are marked *

Check Also
Close
How to Build a Stylish Pool Table for Your Minecraft Game Room